Focusing (groan) on the future for photography

January 23rd, 2012    by George Foster

I’ve been hearing a bit about this ‘light field’ camera recently. Called Lytro, it’s the product of a bunch of clever chaps based in the States. This is how they describe the technology: “Unlike a conventional camera that captures a single plane of light, the Lytro camera captures the entire light field, which is all the light traveling in every direction in every point in space.”

At present, the cameras are only available in the US but I guess it won’t be long before they can be seen over here.

So what’s so amazing about these pictures? Well, to fully appreciate what they can do you’ll have to go to the website to try out the samples there, for if you click on any area of the picture it then becomes the focal point of the entire shot.

Sounds weird if not impossible?

Here’s a screenshot from the website:

 

See the tree and foliage is in focus while our friendly squirrel is not?

Well, click on the picture on the website and it has a little think about where you have clicked and then refreshes the shot with the new area sharply in focus, as here:

 

Yes, it’s interesting isn’t it and requires you to completely revise how you see a shot done this way.

I can only really liken it to how it was when I saw a hologram for the first time. You simply cannot fully describe it, you have to take a look and see.

So, is it the future of photography? I’m not sure as yet, but at least you read about it here first!

Some things just don’t travel well

January 12th, 2012    by George Foster

A lovely ‘lost in translation’ from Japan to entertain you in the dreary days of January. (Credit to Jake Adelstein and others for this!)

A department store in Osaka must have thought they were really tapping into mainstream culture when they came up with the signage to promote the January sales this year. Apparently the locals were completely bemused by the delighted camera snapping Zarina Yamaguchi who happens to be bilingual in English as well as Japanese.

What the former Marketing Manager is doing now has not been reported.

 

Zapacats – the Fat Cats get their just desserts

December 12th, 2011    by George Foster

We have been busy here recently and just in time for Christmas (and three weeks ago we weren’t sure if we were biting off more than we could chew) a timely viral game has been launched for Pitney Bowes.

Pitney Bowes? Those people that make franking machines? Well that was their core business a long time ago but these days they’re a bit more sophisticated than that. They fully admit their image is decidedly seen as not particularly inspiring, and to show that they have a sense of fun asked us to collaborate on producing a viral game in time for Christmas.

In collaboration with our partners on this, Toroblu (ace marketing) and Little Greta (totally brilliant coding and build), we came up with a variation on the old ‘space invaders’ game. Rather than aliens from space we decided to go for the current hate figures – the Fat Cats and their even fatter Christmas bonuses! With a simple and easy to use interface, you can zap the baddies and catch the goodies – the nice cats that need looking after.

Anyway, why not try it out for yourself. I am a cat lover but some cats you just want to hear them squeal! See if you can get on the Leader Board too at www.zapacat.com - but be warned – it’s pretty addictive!

 

Truly inspiring tribute to Mr Attenborough

December 9th, 2011    by George Foster

OK, OK, so I am a dreadful sucker for these sorts of things and found myself quite misty eyed at the tribute by the BBC to David Attenborough that will be coming to your screens shortly. But what a lovely brief and what a great little film.

It’s hard really to think of anyone capable of replacing such a figure as Sir Dave – Kate Humble or Bill Oddie are not really in the same league are they?

Congrats to the team at RKCR/Y&R and creatives Ted Heath and Paul Angus.

How we listen to music

September 20th, 2011    by George Foster

Animated pie chart of music media from 1981 to the present day

If the animation above doesn’t play, just click on it to view in a new window…

I came across this on the ever excellent ffffound but cannot credit the source other than that.

The growth and (presumably inevitable) death of the CD is quite remarkable to watch, as is the surge of upstart ways of listening to a track.

Any guesses on how this chart might look like in a few years time?

 

The Facebook. Twittr. Google! See them as they were…

September 15th, 2011    by George Foster

Thanks to Jason Kottke kottke.org for assembling these ‘before they were famous’ screenshots.

First off, here’s The Facebook (as everyone surely knows by now, it started off with a ‘the’ before the name). Amazing that the current site still nods in the direction of the original design.

 

Next is the original Twittr before the name change. Little resemblance to what it has morphed into these days.

 

And finally, the original 1997 Google homepage boasting an amazing 25 million pages – but soon to be much bigger! Well it does contain a few more pages now, but still eminently recognisable…

If you look at the post on Jason’s site and click on the Yahoo one it’s less of a screenshot and more of a live page which makes me wonder if it’s a spoof. But what the hell, a fascinating insight into web history and a reminder of how fast things change.

Better get on with a redesign for this site soon.

Danish bus company suggests going on the wagon

September 3rd, 2011    by George Foster

The Killing isn’t the only creative piece of work to come out of Denmark. I’ve just come across this neat website that uses layered video.

A Danish bus company called Byturen offers a late-night shuttle service and has put up a website that shows a man and woman throughout an evening on the town.

The video illustrates how they think they’re acting as they get progressively more pissed, but if you mouse over the video, you get a reality view of how they’re actually being seen.

You need to go to the website itself to view in all its hellish glory but the stills below will give you an idea of what goes on in the movie.

Designed by Bocca in Copenhagen. Thanks to Gilli Fellows and Adweek for pointing out the link.



Saul Bass (speaking from the past, to the future)

August 16th, 2011    by George Foster

The hugely legendary Saul Bass is portrayed here courtesy of BrainPickings.org to whom my thanks.

A couple of things struck me (hang on a minute, you DO know about Saul Bass, tell me you do? – Yes? – You do? Ok, I’ll carry on…) about this interview.

The passion for what he did. That’s pretty obvious.

But also the simplicity of his arguments.

Number One: Learn To Draw. Note the initial capitalisation of those words (aptly American), but also the emphasis on such a completely sensible thing that despite all the software we have at our disposal, you cannot beat being able to jot down and communicate an idea on a piece of paper.

Takes seconds.

And infinitely faster than googling some poor representation of an image that ‘sort of get’s over what you are trying to say’ but in the end, does it?

Because if you cannot draw, you will be forever limited in your work. As Saul says: “If you don’t, you’re gonna live your life getting around that and trying to compensate for that.”

The second thing that struck me? The fact that Hannah Britten who pointed this link out to me is not only young, knows who Saul Bass was, but can also draw.

Excellent stuff. Mr Bass would be proud that a new generation has respect for his legacy.

 

 

 

Writing a visual identity brief

August 10th, 2011    by Jean-Sebastian Powell

In the same way that most people will pay close attention to the way they dress, how you ‘dress up’ your business deserves just as much attention. The visual identity you apply to your business will shape external perceptions and attitudes, playing a key role in the long-term success of your business.

Having worked with many designers over the last few years, I find it interesting to hear about the various difficulties frequently encountered by both designers and their clients when working together (the kind of difficulties I am referring to are very well exemplified in Clients from Hell by The Oatmeal.

Such difficulties are more often likely stem from a failure to develop a detailed brief, which leads to miscommunication and ultimately to the project taking longer and costing more than it should. Writing a solid, well-rounded brief provides the common ground from which you and the designer will work from, clarifying objectives and ensuring that everyone is ‘on the same page.’

At MessageBase a telephone answering service based in London, we recently developed a new visual identity, which was then applied to the website and other company collateral.

As part of the project, we prepared a detailed brief which worked out well for us. Based on this, here are some ideas for the areas you should think about covering in your next creative brief:

1. Some background information

A logical first step is to provide the designer with a solid understanding of your organisation and what it does. This should include information about the history and values, a description of its products and services, industry peers and the like. Essentially, the aim is to provide the designer with as much information about the company as possible.

2. The average customer

Here you should describe your typical customer(s) in terms of demographics (age, industry type, company size and so forth), but also psychographics (e.g. how do they behave? What are they interested in?).

For those who are operating in a B2C market, you might find this website helpful.

3. Your message

What message do you want the visuals to communicate? What do you want people to feel when they interact with your brand? If writing good copy isn’t your forte, you can still jot down a list of adjectives you feel are most relevant in describing your business and its ethos.

Also relevant to this exercise is Simon Sinek’s book ‘Start With Why’ which I would recommend reading to anyone engaging in this kind of project. If you don’t feel up to reading the whole book, you can also watch his TEDx talk here.

4. Look and feel

Once you have clarified your message, it’s worth thinking about the general ‘look and feel’ of the visual.

If you have difficulty defining this in artistic terms, think about providing the designer with examples of visuals you like and feel have relevance to your organisation, along with notes on what you like and don’t like for each visual.

To find examples, you might want to look at some of the many design showcases that one can find online today, such as those provided by the good folks over at Smashing Magazine.

5. The content

What kind of information should the visuals include? For instance, if part of the project involves developing collateral such as business cards and the like, what information should be included on this?

In most cases, it’s a good idea to have the content ready before you begin developing the visuals as it makes the designers’ job far easier and also reduces the risk of having to carry out costly changes at a later stage.

Clearly this list isn’t exhaustive and will not apply to anyone, but I hope it will at least provide some food for thought next time you’re working on a design-related project (and hopefully you won’t become like one of the people mentioned on Oatmeal’s Clients from Hell).

Seb Powell can be contacted at seb@messagebase.com.

Helvetica comes up trumps (groan)

July 18th, 2011    by George Foster

I am indebted to the good folk at Creative Pro who brought these playing cards designed by Ryan Myers to my attention. Helvetica when used well can be a magnificent font and these are a great example.

Makes a change from some poker faced designs. He’s got it in spades. What a diamond geezer.

(That’s enough card jokes – Ed).